Time to re-learn Lei. I was looking at the Tekken Zaibatsu Lei Combo Thread, and I was, and I still am, astonished! Lei probably has the most launchers of any character in Tekken 6: BR!
ff+3~b_ff+3(mid)
u/f+4 (mid)
d/f+2 (mid)
[WS+2], CH1 (mid)
d/b+4 (low)
BT d+1 (low)
BT 4,3 (mid)
CH ff+2 (mid)
CH TGR 1 (mid)
TGR 4 (low)
CH u/f+3 (mid)
DRU 4 (mid)
PLD 4 (mid)
KND 3 (low)
f,n,3(blocked), d+4 (low)
f,n,1,2,1,2, CH 3 (low)
PAN 2 (mid)
CH DRG 2 (mid)
DRU b+1+2 (mid)
PHX 2 (mid)
CH 4 (high)
PLD 3 (low)
CH ss+2~B_DRU 2~B (mid)
u/f+3+4 (mid)
BT 2 (mid) < almost same properties as CH 1+2,2 (high, mid)
BT u/f+4 (mid)
DRG 1+2 (high)
FCD 3 (low)
CH TGR 2 (mid)
Lei Combos
http://www.tekkenzaibatsu.com/forums/sh ... did=107922General Lei
http://www.tekkenzaibatsu.com/forums/fo ... orumid=168I guess I have my work cut out for me! I actually found a few launches not in that list. But in general, after any launch, try to get F+3,1, f+1, f,f+2 and end with f,f+3,4. Pretty simple and reliable, unlike F+3,1, f+2, f,f+2 which often makes the f,f+2 miss. And if they are too low to the ground for F+3,1 to hit, use either a F+1 or F+2 multiple times. His juggles are very average.